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prog:screen_guide_step_by [2020/09/29 02:19] – [7. Count markers] joachimprog:screen_guide_step_by [2020/12/11 01:54] – [10. Start position] joachim
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 Examples of names are: "**Floor Right, Floor Left, Wall Right, Wall Left**" etc. Examples of names are: "**Floor Right, Floor Left, Wall Right, Wall Left**" etc.
  
-Note that the robot shall now be positioned **in front of**  the marker you have planned to do the programming at. +Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at. 
-  - Tap the **green box**  and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When you have given the program a name there will be an ”**OK**”-button in the bottom right corner. When you press "**OK**", the robot will run forward and search for the marker.+ 
 +   - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When you have given the program a name there will be an ”**OK**”-button in the bottom right corner. When you press "**OK**", the robot will run forward and search for the marker.
       - //Make sure that you are placed in front of the marker before you press ”OK”. //       - //Make sure that you are placed in front of the marker before you press ”OK”. //
 {{:6_teach_init2.png?direct&400x246}} {{:6_teach_init2.png?direct&400x246}}
  
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 ===== 10. Start position ===== ===== 10. Start position =====
  
-Choose the desired position where the robot will start the program, so called **start position**. \\ +Choose the desired position where the robot will start the program, so called **start position**.\\ 
-By choosing a start position the robot will go from where it stands directly to the next start position (next program in the list). In other words, the robot won't go back to the marker and count for every program. \\  \\+By choosing a start position the robot knows how far to go from the marker. When the first program have finished, the robot will go** from** the position it had where the just finished program ended **directly to** the next programs start position. In other words, the robot doesn'have to go back to the marker for every program which means we save some movements driving back and forth. \\ 
 +\\
 Have in mind, when you are choosing a start position, take a position where you can rotate the tower without hitting any pipes or similar. Have in mind, when you are choosing a start position, take a position where you can rotate the tower without hitting any pipes or similar.
  
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 ===== 11. Programming with joystick ===== ===== 11. Programming with joystick =====
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 **<font 16px/inherit;;inherit;;inherit>Picture 3: You can now choose whether you want to create a new recipe (step 1.) or edit an existing recipe (step 2.).</font>** **<font 16px/inherit;;inherit;;inherit>Picture 3: You can now choose whether you want to create a new recipe (step 1.) or edit an existing recipe (step 2.).</font>**
-  - Press the **green box**  to create a new recipe.+  - Press the **green square **to create a new recipe.
       - Then give the recipe a name.       - Then give the recipe a name.
         - //Name examples: If you for example just have created the programs "floor right" and "floor left" and want to create a recipe for these. Give the recipe the name 'floor' (contains only floor programs). It's the same thing for the wall programs. Give the recipe the name 'walls' (contains only wall programs). \\ <font inherit/inherit;;#ffffff;;inherit>.</font>//         - //Name examples: If you for example just have created the programs "floor right" and "floor left" and want to create a recipe for these. Give the recipe the name 'floor' (contains only floor programs). It's the same thing for the wall programs. Give the recipe the name 'walls' (contains only wall programs). \\ <font inherit/inherit;;#ffffff;;inherit>.</font>//