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prog:screen_guide_step_by [2021/11/15 01:51] joachimprog:screen_guide_step_by [2021/11/18 01:17] – [8. Create a program] per
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 When the robot has sensed all the markers, you will return to **settings**. You have now created the location that you now want to create programs for. When the robot has sensed all the markers, you will return to **settings**. You have now created the location that you now want to create programs for.
-  - From setting screen, go to ”**TEACH**”.+ 
 +   - From setting screen, go to ”**TEACH**”.
   - Select the location in the list that the program will be created for, then confirm with the green button {{:greencheckmark.png?nolink&30x15}}.   - Select the location in the list that the program will be created for, then confirm with the green button {{:greencheckmark.png?nolink&30x15}}.
  
 {{:10_settings.png?direct&390x234}}{{:7_file_browser_f1.png?direct&390x234}} {{:10_settings.png?direct&390x234}}{{:7_file_browser_f1.png?direct&390x234}}
 +
 +If you want to remake a program, [[:remake_program|click here.]]
  
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 ===== 9. Give the program a name ===== ===== 9. Give the program a name =====
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 Note that the robot shall now be positioned **in front of**  the marker you have planned to do the programming at. Note that the robot shall now be positioned **in front of**  the marker you have planned to do the programming at.
-  - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When you have given the program a name there will be an ”**OK**”-button in the bottom right corner. When you press "**OK**", the robot will run forward and search for the marker. +  - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When confirming with **"ENTER"**, the robot will run forward and search for the marker. 
-      - //Make sure that you are placed in front of the marker before you press ”OK”. //+      - //Make sure that you are placed in front of the marker before you confirm the program name.//
 {{:6_teach_init2.png?direct&400x246}} {{:6_teach_init2.png?direct&400x246}}
  
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   - Select the program you want to place at this marker.   - Select the program you want to place at this marker.
       - Press "**OK**" to confirm the selected program. \\ //i. You can also copy programs from another location that would fit to your new location (if pens are identical and markers placed at the same positions in both rooms). You can copy programs if you choose "**CHANGE LOCATION**" at the bottom of the screen. \\       - Press "**OK**" to confirm the selected program. \\ //i. You can also copy programs from another location that would fit to your new location (if pens are identical and markers placed at the same positions in both rooms). You can copy programs if you choose "**CHANGE LOCATION**" at the bottom of the screen. \\
-   ii. Select the location you wish to copy program from.// \\ //iii. Select a program you wish to copy.// +   ii. Select the location you wish to copy program from.// \\ //iii. Select a program you wish to copy.// \\ //iiii. Repeat these steps (2.i., 2.ii and 2.iii.) to copy more programs.// \\  \\ //{{:7_file_browser_b1.png?direct&400x237}}// //<font inherit/inherit;;#ffffff;;inherit>.</font>// 
-      - //iii. Repeat these steps (2.i., 2.ii and 2.iii.) to copy more programs. {{:7_file_browser_b1.png?direct&400x237}} \\ <font inherit/inherit;;#ffffff;;inherit>.</font>// +  - Once you've chosen your program, place it on the position you want it to wash in. \\ //i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on.// \\ {{:3_recipe_build_c1.png?direct&400x247}}
-  - Once you've chosen your program, place it on the position you want it to wash in. +
- +
-i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on. +
- +
-  - {{:3_recipe_build_c1.png?direct&400x247}}+
  
-You can add several different programs to the same marker. If you want to add more programs to this marker, repeat step 1-3.+4. You can add several different programs to the same marker. If you want to add more programs to this marker, repeat step 1-3.
  
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