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| - | <font 12.0pt/ | + | When you get to step 9, proceed as below. |
| - | <font 12.0pt/ | + | Note that the robot shall now be positioned **in front of** the marker |
| - | <font 12.0pt/ | + | When prompted to name the program, enter the exact name of the program you want to remake. |
| - | * <font 12.0pt/ | + | The display will give a warning, “Name exists, overwrite?” |
| - | <font 12.0pt/ | + | * **Note that this will overwrite |
| - | <font 12.0pt/Arial, | + | //Press the **“YES”** button in bottom right corner. |
| - | <font 12.0pt/ | + | When you overwrite an already existing |
| - | - <font 12.0pt/ | + | Continue your programming from step 10 in the guide. |
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| - | <font 11pt/ | + | |