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remake_program [2021/11/18 01:13] – created perremake_program [2026/09/08 23:32] (current) – external edit 127.0.0.1
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-<font 18.0pt/Arial,Helvetica,sans-serif;;#333333;;inherit>**Remake a program</font>**+====== Remake a program ======
  
 [[:prog:screen_guide_step_by|Follow all steps as in creating a program]]. [[:prog:screen_guide_step_by|Follow all steps as in creating a program]].
  
-<font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at.</font>+When you get to step 9, proceed as below.
  
-<font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>When prompted to name the program, enter the exact name of the program you want to remake.</font>+Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at.
  
-<font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>The display will give a warning, “Name exists, overwrite?”</font>+When prompted to name the program, enter the exact name of the program you want to remake.
  
-  * <font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>**Note that this will overwrite the previous program!</font>**+The display will give a warning“Name exists, overwrite?”
  
-<font 12.0pt/Arial,Helvetica,sans-serif;;#242424;;white>CKGE_TMP_i When you overwrite an already existing program, it will automatically be placed in the recipe where the old version were used</font>  .//+  * **Note that this will overwrite the previous program!**
  
-<font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>Press the **“YES”** button in bottom right corner.</font>+//Press the **“YES”** button in bottom right corner. - When you have given the program a name and press “**Enter” **the robot will run forward and search for the marker. Make sure that you are placed in front of the marker before you press ”OK”.//
  
-<font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>When you have given the program a name and press “**Enter” **the robot will run forward and search for the marker.</font>+When you overwrite an already existing program, it will automatically be placed in the recipe where the old version were used.
  
-  - <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>CKGE_TMP_i Make sure that you are placed in front of the marker before you press ”OK”.</font>// +Continue your programming from step 10 in the guide.
- +
-<font 11pt/Arial,Helvetica,sans-serif;;black;;white></font>+