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| remake_program [2021/11/18 01:14] – per | remake_program [2026/09/08 23:32] (current) – external edit 127.0.0.1 | ||
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| - | <font 12.0pt/ | + | When you get to step 9, proceed as below. |
| - | <font 12.0pt/ | + | Note that the robot shall now be positioned **in front of** the marker |
| - | <font 12.0pt/ | + | When prompted to name the program, enter the exact name of the program you want to remake. |
| - | * <font 12.0pt/ | + | The display will give a warning, “Name exists, overwrite?” |
| - | <font 12.0pt/ | + | * **Note that this will overwrite |
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| + | //Press the **“YES”** button in bottom right corner. - When you have given the program a name and press “**Enter” **the robot will run forward and search for the marker. Make sure that you are placed in front of the marker before you press ”OK”.// | ||
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| + | When you overwrite an already existing program, it will automatically be placed in the recipe where the old version were used. | ||
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| + | Continue your programming from step 10 in the guide. | ||