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remake_program [2021/11/18 01:13] – created perremake_program [2021/11/18 01:27] (current) per
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-<font 18.0pt/Arial,Helvetica,sans-serif;;#333333;;inherit>**Remake a program</font>**+<font 18.0pt/Arial,Helvetica,sans-serif;;#333333;;inherit>**Remake a program**</font>
  
 [[:prog:screen_guide_step_by|Follow all steps as in creating a program]]. [[:prog:screen_guide_step_by|Follow all steps as in creating a program]].
 +
 +When you get to step 9, proceed as below.
  
 <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at.</font> <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at.</font>
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 <font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>The display will give a warning, “Name exists, overwrite?”</font> <font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>The display will give a warning, “Name exists, overwrite?”</font>
  
-  * <font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>**Note that this will overwrite the previous program!</font>** +  * <font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>**Note that this will overwrite the previous program!**</font>
- +
-<font 12.0pt/Arial,Helvetica,sans-serif;;#242424;;white>CKGE_TMP_i When you overwrite an already existing program, it will automatically be placed in the recipe where the old version were used</font>  .// +
- +
-<font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>Press the **“YES”** button in bottom right corner.</font>+
  
-<font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>- When you have given the program a name and press “**Enter” **the robot will run forward and search for the marker.</font>+//<font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>Press the **“YES”** button in bottom right corner.</font><font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>- When you have given the program a name and press “**Enter” **the robot will run forward and search for the marker.</font>  <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>Make sure that you are placed in front of the marker before you press ”OK”.</font>  //
  
-  - <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>CKGE_TMP_i Make sure that you are placed in front of the marker before you press ”OK”.</font>//+<font 12.0pt/Arial,Helvetica,sans-serif;;#242424;;white>When you overwrite an already existing program, it will automatically be placed in the recipe where the old version were used</font>  .
  
-<font 11pt/Arial,Helvetica,sans-serif;;black;;white></font>+Continue your programming from step 10 in the guide.