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remake_program [2021/11/18 01:14] perremake_program [2021/11/18 01:27] (current) per
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 [[:prog:screen_guide_step_by|Follow all steps as in creating a program]]. [[:prog:screen_guide_step_by|Follow all steps as in creating a program]].
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 +When you get to step 9, proceed as below.
  
 <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at.</font> <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at.</font>
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   * <font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>**Note that this will overwrite the previous program!**</font>   * <font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>**Note that this will overwrite the previous program!**</font>
  
-<font 12.0pt/Arial,Helvetica,sans-serif;;#242424;;white>When you overwrite an already existing program, it will automatically be placed in the recipe where the old version were used</font>   .//<font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>Press the **“YES”** button in bottom right corner.</font><font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>- When you have given the program a name and press “**Enter” **the robot will run forward and search for the marker.</font>  <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>Make sure that you are placed in front of the marker before you press ”OK”.</font>  //+//<font 12.0pt/Arial,Helvetica,sans-serif;;inherit;;inherit>Press the **“YES”** button in bottom right corner.</font><font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>- When you have given the program a name and press “**Enter” **the robot will run forward and search for the marker.</font>  <font 12.0pt/Arial,Helvetica,sans-serif;;#333333;;white>Make sure that you are placed in front of the marker before you press ”OK”.</font>  // 
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 +<font 12.0pt/Arial,Helvetica,sans-serif;;#242424;;white>When you overwrite an already existing program, it will automatically be placed in the recipe where the old version were used</font> 
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 +Continue your programming from step 10 in the guide.