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prog:basics_explaining_different_concepts [2020/09/29 02:15] – [General] joachim | prog:basics_explaining_different_concepts [2024/10/25 01:01] (current) – [Examples] joachim | ||
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For each location we create unique programs, adapted for this location. This means that a program in another location can have the same name without having duplicates(see illustration below)//. //For the programs to work and wash in the right order, we must add them in **recipes**. Everything that is created for a location will only be available in this room (see the illustration below). | For each location we create unique programs, adapted for this location. This means that a program in another location can have the same name without having duplicates(see illustration below)//. //For the programs to work and wash in the right order, we must add them in **recipes**. Everything that is created for a location will only be available in this room (see the illustration below). | ||
- | However, it is possible to copy programs from one location to another if you know that this program would fit in identical pens in another room (identical pens with same position of the magnetic markers). This feature is found where you create recipes. For more information, | + | However, it is possible to copy programs from one location to another if you know that this program would fit in identical pens in another room (identical pens with same position of the magnetic markers). This feature is found where you create recipes. For more information, |
**{{: | **{{: | ||
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==== Parking ==== | ==== Parking ==== | ||
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==== Program ==== | ==== Program ==== | ||
- | Program is what you teach the robot with [[: | + | Program is what you teach the robot with [[: |
So bottom line, don't try too much the first thing you do. | So bottom line, don't try too much the first thing you do. | ||
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- No alarms | - No alarms | ||
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- Efficiency | - Efficiency | ||
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- Results | - Results | ||
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==== Markers ==== | ==== Markers ==== | ||
- | [[: | + | [[: |
- | {{:prog:physicalmarkers.png? | + | OBS: Do not mount markers so they get inte contact with metal. This may spread the magentism and disorient the robot. This is most relevant for Short S-markers. |
+ | |||
+ | **Examples of marker placements in a weaning, finishing or similar room:** \\ | ||
+ | As seen in the two illustrations below. One room doesn' | ||
+ | The markers are there as a reference, making it possible for the robot to reposition itself if something goes wrong in the positioning in the aisle. If the aisles wall, which the robots guidance wheels are facing, are even and smooth it is not necessary to use a marker at the last pen. Since the last pen needs a special program due to the outer wall/door that are in the way for the guidance wheel at the front. Those programs could nevertheless be thought from the marker before.\\ | ||
+ | In the examples below, we can use the programs in the middle to all the pens in the middle. The markers makes it possible to repeat these by putting the programs in to a recipe. | ||
+ | |||
+ | {{:prog:markerplacementandprogramteach-ins1.png? | ||
+ | |||
+ | \\ | ||
+ | **Example of marker placements in farrowing: ** \\ | ||
+ | A farrowing room has most often mirror flipped pens. This means that the robot needs to do a program for each unique pen and then repeat the same programs at next marker. This means the robot only needs a marker at every second wall. The robot will in this case repeat four programs at the markers in the middle. | ||
+ | |||
+ | {{: | ||
Markers are magnetic and the robot has a [[: | Markers are magnetic and the robot has a [[: | ||
- | **[[: | + | **[[: |
[[: | [[: | ||
- | + | <font 11.0pt/ | |
- | <font 11.0pt/ | + | |
Do not use the virtual marker feature if the pens are 280 cm and above wide. The robot can only reposition itself when it reads a physical marker. If the distance between the physical markers are too far there is a greater risk for [[: | Do not use the virtual marker feature if the pens are 280 cm and above wide. The robot can only reposition itself when it reads a physical marker. If the distance between the physical markers are too far there is a greater risk for [[: | ||
- | <font 11.0pt/ | + | With virtual markers you don't need as many physical markers, a good feature for those rooms that are very long. |
- | [[: | + | Link: [[: |
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==== Examples ==== | ==== Examples ==== | ||
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Learning the programs for the **first pens **are done from marker 1. For learning programs to the first pens, drive the robot backwards with the green arrows when selecting the **[[: | Learning the programs for the **first pens **are done from marker 1. For learning programs to the first pens, drive the robot backwards with the green arrows when selecting the **[[: | ||
- | + | <font 11.0pt/ | |
- | <font 11.0pt/ | + | <font 11.0pt/ |
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- | <font 11.0pt/ | + | < |
{{: | {{: | ||
{{: | {{: | ||
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- | <font 16px/ | + | <font 16px/ |
{{: | {{: | ||
- | + | <font 12px/ | |
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- | To get all floor washed, in the room in the example of the [[: | + | To get all floor washed, in the room in the example of the [[: |
- | + | <font 11.0pt/ | |
- | <font 12pt/ | + | < |
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- | <font 11.0pt/ | + | <font 11.0pt/ |
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- | <font 11.0pt/ | + | < |
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- | <font 11.0pt/ | + | < |
+ | <font 11.0pt/ | ||
{{: | {{: | ||
- | + | <font 12px/ | |
- | <font 12px/ | + | < |
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{{: | {{: | ||
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This picture shows how it would look like at marker one with all programs according to the examples at the [[: | This picture shows how it would look like at marker one with all programs according to the examples at the [[: | ||
- | + | <font 12px/ | |
- | <font 12px/ | + | < |
- | + | < | |
- | <font 12px/ | + | < |
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- | If you want to learn more and see exactly how to press on the screen, go to " | + | If you want to learn more and see exactly how to press on the screen, go to " |