User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
prog:basics_explaining_different_concepts [2024/05/21 04:54] – [Markers] joachimprog:basics_explaining_different_concepts [2024/10/25 01:01] (current) – [Examples] joachim
Line 137: Line 137:
  
 Learning the programs for the **first pens **are done from marker 1. For learning programs to the first pens, drive the robot backwards with the green arrows when selecting the **[[:prog:screen_guide_step_by#start_position|start position.]]** Learning the programs for the **first pens **are done from marker 1. For learning programs to the first pens, drive the robot backwards with the green arrows when selecting the **[[:prog:screen_guide_step_by#start_position|start position.]]**
- + <font 11.0pt/inherit;;inherit;;inherit>Programming for the **last** pens are</font> 
-<font 11.0pt/inherit;;inherit;;inherit>Programming for the **last** pens are</font><font 11.0pt/inherit;;inherit;;inherit>done from the last physical marker. Start learning from the last physical marker, but drive the robot to the desired starting position(past the second to last pen according to these examples). This means that we do not need another marker at the last pen (optional) at the end because no matter, you would need individual programs for the first and last pens due to the outer walls (</font>guidance <font 11.0pt/inherit;;inherit;;inherit>wheels could hit the wall/door at the start/end of the aisle).</font> + <font 11.0pt/inherit;;inherit;;inherit>done from the last physical marker. Start learning from the last physical marker, but drive the robot to the desired starting position(past the second to last pen according to these examples). This means that we do not need another marker at the last pen (optional) at the end because no matter, you would need individual programs for the first and last pens due to the outer walls (</font> guidance 
- + <font 11.0pt/inherit;;inherit;;inherit>wheels could hit the wall/door at the start/end of the aisle).</font> 
-<font 11.0pt/inherit;;inherit;;inherit>Different type of rooms could have different types of solutions.</font>+ <font 11.0pt/inherit;;inherit;;inherit>Different type of rooms could have different types of solutions.</font>
  
 {{:teach-inschedule2_1.png?direct&260x421}}{{:washschedule.jpg?nolink&260x418|washschedule.jpg}}{{https://wiki.envirologic.se//lib/plugins/ckgedit/fckeditor/userfiles/image/prog/teach-inprogs.png?nolink&250x450}} {{:teach-inschedule2_1.png?direct&260x421}}{{:washschedule.jpg?nolink&260x418|washschedule.jpg}}{{https://wiki.envirologic.se//lib/plugins/ckgedit/fckeditor/userfiles/image/prog/teach-inprogs.png?nolink&250x450}}
  
 {{:f3d9df84d306ec0129d10f35220c421b.png?nolink&}} = Feeder {{:b3ef84991e51ed182f43f5336a71a41d.png?nolink&}}= Marker {{:f3d9df84d306ec0129d10f35220c421b.png?nolink&}} = Feeder {{:b3ef84991e51ed182f43f5336a71a41d.png?nolink&}}= Marker
- + <font 16px/inherit;;inherit;;#e74c3c>"Floor L"</font>  and 
-<font 16px/inherit;;inherit;;#e74c3c>"Floor L"</font> and <font 16px/inherit;;#000000;;#2ecc71>"Floor R"</font>  could, for example, be programmed at marker 3 and then applied to marker 1,2,3,4, 5 and 6 because there are similar boxes there. The boxes are mirror-flipped but only with the feeders on the other side so same program can be applied in these, just have that in mind during the programming so you keep same distance on both sides.+ <font 16px/inherit;;#000000;;#2ecc71>"Floor R"</font>   could, for example, be programmed at marker 3 and then applied to marker 1,2,3,4, 5 and 6 because there are similar boxes there. The boxes are mirror-flipped but only with the feeders on the other side so same program can be applied in these, just have that in mind during the programming so you keep same distance on both sides.
  
 {{:markertable.png?nolink&401x334}} {{:markertable.png?nolink&401x334}}
- + <font 12px/inherit;;inherit;;inherit>//The table shows which markers the programs are placed at. Markers with same color contain the same programs. This is an example in a finishing room.//</font>
-<font 12px/inherit;;inherit;;inherit>//The table shows which markers the programs are placed at. Markers with same color contain the same programs. This is an example in a finishing room.//</font>+
  
 ---- ----
  
-To get all floor washed, in the room in the example of the [[:prog:basics_explaining_different_concepts#examples|previous sheet]], <font 11.0pt/inherit;;inherit;;inherit>9 different programs were needed.</font> +To get all floor washed, in the room in the example of the [[:prog:basics_explaining_different_concepts#examples|previous sheet]], 
- + <font 11.0pt/inherit;;inherit;;inherit>9 different programs were needed.</font> 
-<font 12pt/inherit;;inherit;;inherit>**The programs are:**</font><font 11.0pt/inherit;;inherit;;inherit>Individual programs for the first and last boxers on each side (**4** programs) because they have all different requirements.</font><font 11.0pt/inherit;;inherit;;inherit>"Floor R" and "Floor L" are programs that works to the majority of each side (**2** programs). One program for the first part of the aisle that washes behind the robot, one program for the aisle that works at the majority of the markers,</font><font 11.0pt/inherit;;inherit;;inherit>and one program for the aisle at the last marker where there is another distance from the marker to the outer wall (**3** programs for the aisle).</font> + <font 12pt/inherit;;inherit;;inherit>**The programs are:**</font> 
- + <font 11.0pt/inherit;;inherit;;inherit>Individual programs for the first and last boxers on each side (**4** programs) because they have all different requirements.</font> 
-<font 11.0pt/inherit;;inherit;;inherit>**Same principle with wall recipes.**</font> + <font 11.0pt/inherit;;inherit;;inherit>"Floor R" and "Floor L" are programs that works to the majority of each side (**2** programs). One program for the first part of the aisle that washes behind the robot, one program for the aisle that works at the majority of the markers,</font> 
- + <font 11.0pt/inherit;;inherit;;inherit>and one program for the aisle at the last marker where there is another distance from the marker to the outer wall (**3** programs for the aisle).</font> 
-<font 11.0pt/inherit;;inherit;;inherit>Floor programs are shorter than the wall programs.</font> + <font 11.0pt/inherit;;inherit;;inherit>**Same principle with wall recipes.**</font> 
- + <font 11.0pt/inherit;;inherit;;inherit>Floor programs are shorter than the wall programs.</font> 
-<font 11.0pt/inherit;;inherit;;inherit>The time you put to make programs is well invested time when the quality and efficiency increases every time.</font><font 11.0pt/inherit;;inherit;;inherit>Aim to improve the programs in this room at the next wash and next wash, until you get a result you are satisfied with. This way you keep yourself familiar with the robot and you become a better programmer over time.</font>+ <font 11.0pt/inherit;;inherit;;inherit>The time you put to make programs is well invested time when the quality and efficiency increases every time.</font> 
 + <font 11.0pt/inherit;;inherit;;inherit>Aim to improve the programs in this room at the next wash and next wash, until you get a result you are satisfied with. This way you keep yourself familiar with the robot and you become a better programmer over time.</font>
  
 {{:recipe.png?nolink&510x328  }} {{:recipe.png?nolink&510x328  }}
- + <font 12px/inherit;;inherit;;inherit>Programs created for the right side are placed at the right side (position 1 – 5 as shown on the screen).Programs created for the left side are placed at the left side (positions 6 – 10).</font> 
-<font 12px/inherit;;inherit;;inherit>Programs created for the right side are placed at the right side (position 1 – 5 as shown on the screen).Programs created for the left side are placed at the left side (positions 6 – 10).</font> + <font 12px/inherit;;inherit;;inherit>"Place in front" (Positions 11 – 12) and "place behind" (positions 13 – 14), can you use for the aisle programs.</font> 
- + <font 12px/inherit;;inherit;;inherit>Placing a program on the right side that is programmed for the left side or vice versa doesn’t matter. This concept is only to visually get a clearer picture of what you want to wash at each marker. The robot washes in numerical order.</font>
-<font 12px/inherit;;inherit;;inherit>"Place in front" (Positions 11 – 12) and "place behind" (positions 13 – 14), can you use for the aisle programs.</font> +
- +
-<font 12px/inherit;;inherit;;inherit>Placing a program on the right side that is programmed for the left side or vice versa doesn’t matter. This concept is only to visually get a clearer picture of what you want to wash at each marker. The robot washes in numerical order.</font>+
  
 {{:recipe2.png?nolink&510x326  }} {{:recipe2.png?nolink&510x326  }}
Line 177: Line 174:
  
 This picture shows how it would look like at marker one with all programs according to the examples at the [[:prog:basics_explaining_different_concepts#examples|previous sheet.]] This picture shows how it would look like at marker one with all programs according to the examples at the [[:prog:basics_explaining_different_concepts#examples|previous sheet.]]
- + <font 12px/inherit;;inherit;;inherit>The location is named Finishing. Recipe is named Floor. The location has 6 markers.</font> 
-<font 12px/inherit;;inherit;;inherit>The location is named Finishing. Recipe is named Floor. The location has 6 markers.</font> + <font 12px/inherit;;inherit;;inherit>The programs for this location are placed on their positions. Including the aisle programs.The next step is to go to the next marker and choose which programs you want to use there.</font> 
- + <font 12px/inherit;;#ffffff;;inherit>.</font> 
-<font 12px/inherit;;inherit;;inherit>The programs for this location are placed on their positions. Including the aisle programs.The next step is to go to the next marker and choose which programs you want to use there.</font> + <font 12px/inherit;;inherit;;inherit>Keep in mind that the same programs will follow from the previous marker, to the next marker in the same order. To use other programs when you are at marker 2, you can remove the ones that followed.</font>
- +
-<font 12px/inherit;;#ffffff;;inherit>.</font> +
- +
-<font 12px/inherit;;inherit;;inherit>Keep in mind that the same programs will follow from the previous marker, to the next marker in the same order. To use other programs when you are at marker 2, you can remove the ones that followed.</font>+
  
 ---- ----
  
-If you want to learn more and see exactly how to press on the screen, go to "**[[:prog:programming_support#from_start_to_finish_-_step_by_step_guide|From start to finish - Step by step guide]]**".+If you want to learn more and see exactly how to press on the screen, go to "**[[:prog:screen_guide_step_by|]]**".