Differences
This shows you the differences between two versions of the page.
| prog:screen_guide_step_by [2021/11/15 02:56] – joachim | prog:screen_guide_step_by [2026/09/08 23:32] (current) – external edit 127.0.0.1 | ||
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| - To create a new location, press on the purple button at the bottom; "**New location**" | - To create a new location, press on the purple button at the bottom; "**New location**" | ||
| - | - //New location means that the robot will read where the markers are and measure the total distance. Prepare the number of markers you need and make sure that the marker brackets are in the same place at each pen. \\ <font inherit/ | + | - //New location means that the robot will read where the markers are and measure the total distance. Prepare the number of markers you need and make sure that the marker brackets are in the same place at each pen. \\ // |
| - To create a new program in an already existing location; select the existing location by tapping on the location name in the list //(blue text = selected). // | - To create a new program in an already existing location; select the existing location by tapping on the location name in the list //(blue text = selected). // | ||
| - Then confirm with the green checkmark {{: | - Then confirm with the green checkmark {{: | ||
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| You do also have the option to choose if you want to use virtual markers. If you only using physical markers and don't use virtual markers, go directly to step** 2)**. | You do also have the option to choose if you want to use virtual markers. If you only using physical markers and don't use virtual markers, go directly to step** 2)**. | ||
| - If you want to use virtual markers, press the grey button " | - If you want to use virtual markers, press the grey button " | ||
| - | - To learn more about virtual markers, read the document " | + | - To learn more about virtual markers, read the document " |
| - Press the **green square **and name the location. Confirm with “**Enter**” | - Press the **green square **and name the location. Confirm with “**Enter**” | ||
| - | - //<font 14px/ | + | - //If you have rooms that are identical, you can use the same location for all of them as long as you place the markers same in all of the rooms. Example: You have 6 rooms. You can name them for example to "Room 1-6". Alternatively, |
| {{: | {{: | ||
| ---- | ---- | ||
| - | ===== 5. Side wheels ===== | + | ===== 5. Guidance |
| - | Place the side wheels manually towards the wall where the markers are placed at. Pull the back wheel straight back to unlock. Push the back wheel forward to lock it in the angle you are satisfied with. The magnetic-sensor shall also be pointed towards the markers! | + | Place the guidance |
| - | When the side wheels are angled the robot going to drive in that direction and be close to the markers. | + | When the guidance |
| - | - Select if the side wheels shall steer to the **left** | + | - Select if the guidance |
| - Confirm with ”**OK**”. | - Confirm with ”**OK**”. | ||
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| ===== 6. Number of markers ===== | ===== 6. Number of markers ===== | ||
| - | Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the side wheels are in the right direction (towards the markers); the magnetic-sensor is placed before the first marker (up to 1 m before); that the magnetic-sensor points towards the markers (left or right); and that the magnetic-sensor is adjusted so it can sense the markers (max 10 cm from the marker). | + | Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the guidance |
| How many physical markers are placed in the aisle? | How many physical markers are placed in the aisle? | ||
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| ===== 7. Count markers ===== | ===== 7. Count markers ===== | ||
| - | Now that the robot has begun to drive forward, **it’s | + | Now that the robot has begun to drive forward, **it’s important to follow the robot all the way down the aisle** |
| The blue symbol in the upper left corner {{: | The blue symbol in the upper left corner {{: | ||
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| {{: | {{: | ||
| + | |||
| + | If you want to remake a program, [[: | ||
| ---- | ---- | ||
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| Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at. | Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at. | ||
| - | - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/ | + | - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ - When confirming with **"ENTER"**, the robot will run forward and search for the marker. |
| - | - //Make sure that you are placed in front of the marker before you press ”OK”. // | + | - //Make sure that you are placed in front of the marker before you confirm the program name.// |
| {{: | {{: | ||
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| You must also park all the functions at this step. | You must also park all the functions at this step. | ||
| - | - You park the functions by pressing the " | + | - You park the functions by pressing the " |
| - You can now select the desired starting position. Press and hold the arrow " | - You can now select the desired starting position. Press and hold the arrow " | ||
| - When you are satisfied with the positioning, | - When you are satisfied with the positioning, | ||
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| If you haven' | If you haven' | ||
| - | **Remember to start with simple programs. Do not overdo the programs. The more you program with the joystick, the better you will become.**** Have a plan on where you will start and finish the program. Think through how you on the most efficient way can work your way to where you want to finish. ** | + | **Remember to start with simple programs. Do not overdo the programs. The more you program with the joystick, the better you will become. Have a plan on where you will start and finish the program. Think through how you on the most efficient way can work your way to where you want to finish.** |
| For more information on how to move the robot with the joystick, go to [[: | For more information on how to move the robot with the joystick, go to [[: | ||
| - | - The robot records every movement you do with the joystick once you see the joystick on the screen. You can always undo movements with the " | + | - The robot records every movement you do with the joystick once you see the joystick on the screen. You can always undo movements with the " |
| - | - Once you have made all your movements and the water is switched off you must park (bring all functions back to start/ | + | - Once you have made all your movements and the water is switched off you must park (bring all functions back to start/ |
| - When all functions are parked (“Parking”-button not visible), confirm with ”**OK**”. | - When all functions are parked (“Parking”-button not visible), confirm with ”**OK**”. | ||
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| {{: | {{: | ||
| - | **<font 16px/ | + | **Picture 3: You can now choose whether you want to create a new recipe (step 1.) or edit an existing recipe (step 2.).** |
| - Press the **green square **to create a new recipe. | - Press the **green square **to create a new recipe. | ||
| - Then give the recipe a name. | - Then give the recipe a name. | ||
| - | - //Name examples: If you for example just have created the programs "floor right" and "floor left" and want to create a recipe for these. Give the recipe the name ' | + | - //Name examples: If you for example just have created the programs "floor right" and "floor left" and want to create a recipe for these. Give the recipe the name ' |
| - To change an existing recipe. Press the " | - To change an existing recipe. Press the " | ||
| - This means that you can add new programs or do general edits to an old recipe without making a new recipe every time. | - This means that you can add new programs or do general edits to an old recipe without making a new recipe every time. | ||
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| This is where you tell for the robot what it shall do at each marker. In the middle of the screen you can see a gray square. This gray square tells you which marker you are at. The examples show that this location has 6 markers. These examples tell you how to create a new recipe. You use the same principles if you want to edit an existing recipe. | This is where you tell for the robot what it shall do at each marker. In the middle of the screen you can see a gray square. This gray square tells you which marker you are at. The examples show that this location has 6 markers. These examples tell you how to create a new recipe. You use the same principles if you want to edit an existing recipe. | ||
| - | - Press ”**SELECT PROGRAM**”. \\ {{: | + | - Press ”**SELECT PROGRAM**”. \\ {{: |
| - Select the program you want to place at this marker. | - Select the program you want to place at this marker. | ||
| - Press " | - Press " | ||
| - | ii. Select the location you wish to copy program from.// \\ //iii. Select a program you wish to copy.// \\ //iiii. Repeat these steps (2.i., 2.ii and 2.iii.) to copy more programs.// \\ \\ // | + | ii. Select the location you wish to copy program from.// \\ //iii. Select a program you wish to copy.// \\ //iiii. Repeat these steps (2.i., 2.ii and 2.iii.) to copy more programs.// \\ \\ // |
| - Once you've chosen your program, place it on the position you want it to wash in. \\ //i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on.// \\ {{: | - Once you've chosen your program, place it on the position you want it to wash in. \\ //i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on.// \\ {{: | ||
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| If you have all your programs placed in their recipes (floor programs in a floor recipe, wall programs in a wall recipe), you can start washing. Start by making sure that the robot' | If you have all your programs placed in their recipes (floor programs in a floor recipe, wall programs in a wall recipe), you can start washing. Start by making sure that the robot' | ||
| - On the start screen, press " | - On the start screen, press " | ||
| - | - Select the location you want to wash. Accept with {{: | + | - Select the location you want to wash. Accept with {{: |
| - Press " | - Press " | ||
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| The robot do now wash automatically according to the information you have given it. | The robot do now wash automatically according to the information you have given it. | ||
| - | * In the middle of the screen you can **ENABLE** | + | * In the middle of the screen you can **ENABLE** |
| * If you press “**STOP**” during an active wash, the robot will finish the program it has started and stop when the program has ended. | * If you press “**STOP**” during an active wash, the robot will finish the program it has started and stop when the program has ended. | ||
| - | * You can pause the wash with " | + | * You can pause the wash with " |
| * To cancel the wash immediately, | * To cancel the wash immediately, | ||
| * Use the **emergency stop (the big red button on the robot, under the screen) **to stop the robot in unexpected situations. | * Use the **emergency stop (the big red button on the robot, under the screen) **to stop the robot in unexpected situations. | ||