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prog:screen_guide_step_by [2020/09/25 01:18] – [1. Home] joachimprog:screen_guide_step_by [2022/01/03 11:01] (current) user
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 ===== 2. Settings ===== ===== 2. Settings =====
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   - To create a new location, press on the purple button at the bottom; "**New location**".   - To create a new location, press on the purple button at the bottom; "**New location**".
-      - //New location means that the robot will read where the markers are and measure the total distance. Prepare the number of markers you need and make sure that the marker brackets are in the same place at each box. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>//+      - //New location means that the robot will read where the markers are and measure the total distance. Prepare the number of markers you need and make sure that the marker brackets are in the same place at each pen. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>//
   - To create a new program in an already existing location; select the existing location by tapping on the location name in the list //(blue text = selected). //   - To create a new program in an already existing location; select the existing location by tapping on the location name in the list //(blue text = selected). //
       - Then confirm with the green checkmark {{:greencheckmark.png?nolink&40x20}}at the bottom right corner.       - Then confirm with the green checkmark {{:greencheckmark.png?nolink&40x20}}at the bottom right corner.
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   - If you want to use virtual markers, press the grey button "**virtual markers**" before naming the location.   - If you want to use virtual markers, press the grey button "**virtual markers**" before naming the location.
       - To learn more about virtual markers, read the document "**__[[:prog:programming_support#virtual_markers|Virtual markers]]__**  ". \\ <font inherit/inherit;;#ffffff;;inherit>.</font>       - To learn more about virtual markers, read the document "**__[[:prog:programming_support#virtual_markers|Virtual markers]]__**  ". \\ <font inherit/inherit;;#ffffff;;inherit>.</font>
-  - Press the **green box **and name the location. Confirm with “**Enter**”+  - Press the **green square **and name the location. Confirm with “**Enter**”
       - //<font 14px/inherit;;inherit;;inherit>If you have rooms that are identical, you can use the same location for all of them as long as you place the markers same in all of the rooms. Example: You have 6 rooms. You can name them for example to "Room 1-6". Alternatively, "Room 1-3" and the next location to "Room 4-6" If these rooms are mirror-facing or in any other way differ to the others. "Room 1-4,6" is another option if just "Room 5" differs. If so, "Room 5" will have its own location.</font>//       - //<font 14px/inherit;;inherit;;inherit>If you have rooms that are identical, you can use the same location for all of them as long as you place the markers same in all of the rooms. Example: You have 6 rooms. You can name them for example to "Room 1-6". Alternatively, "Room 1-3" and the next location to "Room 4-6" If these rooms are mirror-facing or in any other way differ to the others. "Room 1-4,6" is another option if just "Room 5" differs. If so, "Room 5" will have its own location.</font>//
 {{:11_build_map_g1.png?direct&399x239}} {{:11_build_map_g1.png?direct&399x239}}
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-===== 5. Side wheels =====+===== 5. Guidance wheels =====
  
-Place the side wheels manually towards the wall where the markers are placed at. Pull the back wheel straight back to unlock. Push the back wheel forward to lock it in the angle you are satisfied with. The magnetic-sensor shall also be pointed towards the markers!+Place the guidance wheels manually towards the wall where the markers are placed at. Pull the back wheel straight back to unlock. Push the back wheel forward to lock it in the angle you are satisfied with. The magnetic-sensor shall also be pointed towards the markers!
  
-When the side wheels are angled the robot going to drive in that direction and be close to the markers.+When the guidance wheels are angled the robot going to drive in that direction and be close to the markers.
  
-  - Select if the side wheels shall steer to the **left**  or **right**.+  - Select if the guidance wheels shall steer to the **left**  or **right**.
       - Confirm with ”**OK**”.       - Confirm with ”**OK**”.
  
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 ===== 6. Number of markers ===== ===== 6. Number of markers =====
  
-Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the side wheels are in the right direction (towards the markers); the magnetic-sensor is placed before the first marker (up to 1 m before); that the magnetic-sensor points towards the markers (left or right); and that the magnetic-sensor is adjusted so it can sense the markers (max 10 cm from the marker).+Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the guidance wheels are in the right direction (towards the markers); the magnetic-sensor is placed before the first marker (up to 1 m before); that the magnetic-sensor points towards the markers (left or right); and that the magnetic-sensor is adjusted so it can sense the markers (max 10 cm from the marker).
  
 How many physical markers are placed in the aisle? How many physical markers are placed in the aisle?
  
-  - Tap the **green box **to enter how many physical markers there is in the aisle.+  - Tap the **green square **to enter how many physical markers there is in the aisle.
       - Enter the number of physical markers then "**Enter**".       - Enter the number of physical markers then "**Enter**".
         - If you are using **__[[:prog:programming_support#virtual_markers|Virtual markers]]__**  , you must enter the number of physical markers (do not count with the virtual markers) you have set up in the aisle.         - If you are using **__[[:prog:programming_support#virtual_markers|Virtual markers]]__**  , you must enter the number of physical markers (do not count with the virtual markers) you have set up in the aisle.
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   - Make sure this symbol lights up at each magnetic marker and not somewhere else.   - Make sure this symbol lights up at each magnetic marker and not somewhere else.
       - During the run, make sure that the robot doesn't get stuck so the wheels starts to spin on the same place while the robot has stuck temporarily. This will make the robot count the pulses incorrectly. If this happens, press “**STOP**”, adjust a parameter and start over.       - During the run, make sure that the robot doesn't get stuck so the wheels starts to spin on the same place while the robot has stuck temporarily. This will make the robot count the pulses incorrectly. If this happens, press “**STOP**”, adjust a parameter and start over.
-  - Check so the robot has counted the marker in the yellow box and at the end, that it has counted the same number of markers that you specified. When the EVO Cleaner sensed the last marker, the robot will come back to the first marker.+  - Check so the robot has counted the marker in the yellow square and at the end, that it has counted the same number of markers that you specified. When the EVO Cleaner sensed the last marker, the robot will come back to the first marker.
       - If the robot misses a marker, press "**STOP**" and start over from first marker.       - If the robot misses a marker, press "**STOP**" and start over from first marker.
  
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 {{:10_settings.png?direct&390x234}}{{:7_file_browser_f1.png?direct&390x234}} {{:10_settings.png?direct&390x234}}{{:7_file_browser_f1.png?direct&390x234}}
 +
 +If you want to remake a program, [[:remake_program|click here.]]
  
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 Note that the robot shall now be positioned **in front of**  the marker you have planned to do the programming at. Note that the robot shall now be positioned **in front of**  the marker you have planned to do the programming at.
-  - Tap the **green box**  and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When you have given the program a name there will be an ”**OK**”-button in the bottom right corner. When you press "**OK**", the robot will run forward and search for the marker. +  - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When confirming with **"ENTER"**, the robot will run forward and search for the marker. 
-      - //Make sure that you are placed in front of the marker before you press ”OK”. //+      - //Make sure that you are placed in front of the marker before you confirm the program name.//
 {{:6_teach_init2.png?direct&400x246}} {{:6_teach_init2.png?direct&400x246}}
  
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 Choose the desired position where the robot will start the program, so called **start position**. \\ Choose the desired position where the robot will start the program, so called **start position**. \\
-By choosing a start position the robot will go from where it stands directly to the next start position (next program in the list). In other words, the robot won't go back to the marker and count for every program. \\  \\+By choosing a start position the robot knows how far to go from the marker. When the first program have finished, the robot will go** from**  the position it had where the just finished program ended **directly to**  the next programs start position. In other words, the robot doesn'have to go back to the marker for every program which means we save some movements driving back and forth. \\  \\
 Have in mind, when you are choosing a start position, take a position where you can rotate the tower without hitting any pipes or similar. Have in mind, when you are choosing a start position, take a position where you can rotate the tower without hitting any pipes or similar.
  
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 ===== 12. Create recipe ===== ===== 12. Create recipe =====
  
-Now that you've created one or more programs, you must add it/them to a recipe. Either in a new recipe or in an existing recipe.\\+Now that you've created one or more programs, you must add it/them to a recipe. Either in a new recipe or in an existing recipe. \\
 Go to Settings screen and then press ”**RECIPE**” (picture 1). Select the current location for which you created the programs for and for which you now want to create a recipe for (picture 2). Confirm the location with "**OK**"**. ** Go to Settings screen and then press ”**RECIPE**” (picture 1). Select the current location for which you created the programs for and for which you now want to create a recipe for (picture 2). Confirm the location with "**OK**"**. **
  
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 **<font 16px/inherit;;inherit;;inherit>Picture 3: You can now choose whether you want to create a new recipe (step 1.) or edit an existing recipe (step 2.).</font>** **<font 16px/inherit;;inherit;;inherit>Picture 3: You can now choose whether you want to create a new recipe (step 1.) or edit an existing recipe (step 2.).</font>**
-  - Press the **green box**  to create a new recipe.+  - Press the **green square **to create a new recipe.
       - Then give the recipe a name.       - Then give the recipe a name.
         - //Name examples: If you for example just have created the programs "floor right" and "floor left" and want to create a recipe for these. Give the recipe the name 'floor' (contains only floor programs). It's the same thing for the wall programs. Give the recipe the name 'walls' (contains only wall programs). \\ <font inherit/inherit;;#ffffff;;inherit>.</font>//         - //Name examples: If you for example just have created the programs "floor right" and "floor left" and want to create a recipe for these. Give the recipe the name 'floor' (contains only floor programs). It's the same thing for the wall programs. Give the recipe the name 'walls' (contains only wall programs). \\ <font inherit/inherit;;#ffffff;;inherit>.</font>//
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 ===== 13. Select programs for the recipe ===== ===== 13. Select programs for the recipe =====
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   - Press ”**SELECT PROGRAM**”. \\ {{:3_recipe_build_b1.png?direct&400x252}} \\ <font inherit/inherit;;#ffffff;;inherit>.</font>   - Press ”**SELECT PROGRAM**”. \\ {{:3_recipe_build_b1.png?direct&400x252}} \\ <font inherit/inherit;;#ffffff;;inherit>.</font>
   - Select the program you want to place at this marker.   - Select the program you want to place at this marker.
-      - Press "**OK**" to confirm the selected program. \\ //i. You can also copy programs from another location that would work to your new location (if boxes are identical and markers placed at the same positions in both rooms). You can copy programs if you choose "**CHANGE LOCATION**" at the bottom of the screen. \\ +      - Press "**OK**" to confirm the selected program. \\ //i. You can also copy programs from another location that would fit to your new location (if pens are identical and markers placed at the same positions in both rooms). You can copy programs if you choose "**CHANGE LOCATION**" at the bottom of the screen. \\ 
-   ii. Select the program you want to copy. \\ +   ii. Select the location you wish to copy program from.// \\ //iii. Select a program you wish to copy.// \\ //iiii. Repeat these steps (2.i.2.ii and 2.iii.) to copy more programs.// \\  \\ //{{:7_file_browser_b1.png?direct&400x237}}// //<font inherit/inherit;;#ffffff;;inherit>.</font>// 
-   iii. Repeat these two steps (2.i. and 2.ii.) to copy more programs. {{:7_file_browser_b1.png?direct&400x237}} \\ <font inherit/inherit;;#ffffff;;inherit>.</font>// +  - Once you've chosen your program, place it on the position you want it to wash in. \\ //i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on.// \\ {{:3_recipe_build_c1.png?direct&400x247}}
-  - Once you've chosen your program, place it on the position you want it to wash in. +
- +
-​​​​​​​i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on. +
- +
-  - {{:3_recipe_build_c1.png?direct&400x247}}+
  
-You can add several different programs to the same marker. If you want to add more programs to this marker, repeat step 1-3.+4. You can add several different programs to the same marker. If you want to add more programs to this marker, repeat step 1-3.
  
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 ===== 15. Start an automatic wash ===== ===== 15. Start an automatic wash =====
  
-If you have all your programs placed in their recipes (floor programs in a floor recipe, wall programs in a wall recipe), you can start washing. Start by making sure that the robot's marker sensor is positioned about 30 cm behind the first marker (or behind that marker you want to start washing from) and adjusted so the sensor is maximum 10 cm away sideways from the marker. The robot can only start washing from physical markers. //The overview of the robot is a reminder for which side to set the steering wheels to.// +If you have all your programs placed in their recipes (floor programs in a floor recipe, wall programs in a wall recipe), you can start washing. Start by making sure that the robot's marker sensor is positioned about 30 cm behind the first marker (or behind that marker you want to start washing from) and adjusted so the sensor is maximum 10 cm away sideways from the marker. The robot can only start washing from physical markers. //The overview of the robot is a reminder for which side to set the support wheels to.// 
- +  - On the start screen, press "**START**". \\ {{:1_home1.png?direct&400x240}}
-   - On the start screen, press "**START**". \\ {{:1_home1.png?direct&400x240}}+
   - Select the location you want to wash. Accept with {{:greencheckmark.png?nolink&40x20}}<font inherit/inherit;;#ffffff;;inherit>..</font>in the bottom right corner. \\ {{:7_file_browser2.png?direct&400x240}}   - Select the location you want to wash. Accept with {{:greencheckmark.png?nolink&40x20}}<font inherit/inherit;;#ffffff;;inherit>..</font>in the bottom right corner. \\ {{:7_file_browser2.png?direct&400x240}}
   - Press "**SELECT RECIPE**". \\ {{:5_run1.png?direct&400x242}}   - Press "**SELECT RECIPE**". \\ {{:5_run1.png?direct&400x242}}
  
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 ===== 16. Start an automatic wash - Select recipes ===== ===== 16. Start an automatic wash - Select recipes =====
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   - Choose the recipe you want your wash to start with. \\ {{:7_file_browser_c1.png?direct&400x240}}   - Choose the recipe you want your wash to start with. \\ {{:7_file_browser_c1.png?direct&400x240}}
   - When you select a recipe, the recipe are added to a list. This list is yellow and shows the washing schedule/recipe queue. \\ {{:5_run_b1.png?direct&400x246}}   - When you select a recipe, the recipe are added to a list. This list is yellow and shows the washing schedule/recipe queue. \\ {{:5_run_b1.png?direct&400x246}}
-  - You can run the same recipe repeatedly. If you want to add more recipes to the queue, repeat the process you just did by pressing "**SELECT RECIPE**" again. Press "**DELETE RECIPE**" if you want to remove recipes from the queue. \\ +  - You can run the same recipe repeatedly. If you want to add more recipes to the queue, repeat the process you just did by pressing "**SELECT RECIPE**" again. Press "**DELETE RECIPE**" if you want to remove recipes from the queue. 
-    For example, you can select the recipes in this order: Floor, Floor and last Wall if you think the floors needs extra attention. See the example below. \\ {{:5_run_b2.png?direct&400x247}}+ 
 +For example, you can select the recipes in this order: Floor, Floor and last Wall if you think the floors needs extra attention. See the example below. \\ {{:5_run_b2.png?direct&400x247}}
  
 Make sure that the robot is positioned with the marker sensor in front of the first marker (up to 100 cm in front) before you press "**OK**". When you press the "**OK**"-button the robot will run forward to find the marker and start the automatic wash based on the recipe queue you have selected. Make sure that the robot is positioned with the marker sensor in front of the first marker (up to 100 cm in front) before you press "**OK**". When you press the "**OK**"-button the robot will run forward to find the marker and start the automatic wash based on the recipe queue you have selected.