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prog:screen_guide_step_by [2020/09/29 02:18] – [4. Name the location] joachim | prog:screen_guide_step_by [2022/01/03 11:01] (current) – user | ||
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===== 2. Settings ===== | ===== 2. Settings ===== | ||
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===== 3. Teach a new location or program ===== | ===== 3. Teach a new location or program ===== | ||
- | In this step, choose if you want to make a new location or a new program. Go to step **1. **if you want to make a new location. Go to step **2.** if you want to make a new program in an already existing location. | + | In this step, choose if you want to make a new location or a new program. Go to step **1. **if you want to make a new location. Go to step **2.** |
- | - To create a new location, press on the purple button at the bottom; "**New location**" | + | |
- //New location means that the robot will read where the markers are and measure the total distance. Prepare the number of markers you need and make sure that the marker brackets are in the same place at each pen. \\ <font inherit/ | - //New location means that the robot will read where the markers are and measure the total distance. Prepare the number of markers you need and make sure that the marker brackets are in the same place at each pen. \\ <font inherit/ | ||
- To create a new program in an already existing location; select the existing location by tapping on the location name in the list //(blue text = selected). // | - To create a new program in an already existing location; select the existing location by tapping on the location name in the list //(blue text = selected). // | ||
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===== 4. Name the location ===== | ===== 4. Name the location ===== | ||
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You do also have the option to choose if you want to use virtual markers. If you only using physical markers and don't use virtual markers, go directly to step** 2)**. | You do also have the option to choose if you want to use virtual markers. If you only using physical markers and don't use virtual markers, go directly to step** 2)**. | ||
- | + | - If you want to use virtual markers, press the grey button " | |
- | - If you want to use virtual markers, press the grey button " | + | - To learn more about virtual markers, read the document " |
- | - To learn more about virtual markers, read the document " | + | |
- Press the **green square **and name the location. Confirm with “**Enter**” | - Press the **green square **and name the location. Confirm with “**Enter**” | ||
- //<font 14px/ | - //<font 14px/ | ||
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+ | ===== 5. Guidance wheels ===== | ||
- | ===== 5. Side wheels ===== | + | Place the guidance |
- | + | ||
- | Place the side wheels manually towards the wall where the markers are placed at. Pull the back wheel straight back to unlock. Push the back wheel forward to lock it in the angle you are satisfied with. The magnetic-sensor shall also be pointed towards the markers! | + | |
- | When the side wheels are angled the robot going to drive in that direction and be close to the markers. | + | When the guidance |
- | - Select if the side wheels shall steer to the **left** | + | - Select if the guidance |
- Confirm with ”**OK**”. | - Confirm with ”**OK**”. | ||
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===== 6. Number of markers ===== | ===== 6. Number of markers ===== | ||
- | Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the side wheels are in the right direction (towards the markers); the magnetic-sensor is placed before the first marker (up to 1 m before); that the magnetic-sensor points towards the markers (left or right); and that the magnetic-sensor is adjusted so it can sense the markers (max 10 cm from the marker). | + | Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the guidance |
How many physical markers are placed in the aisle? | How many physical markers are placed in the aisle? | ||
- | - Tap the **green | + | - Tap the **green |
- Enter the number of physical markers then " | - Enter the number of physical markers then " | ||
- If you are using **__[[: | - If you are using **__[[: | ||
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- Make sure this symbol lights up at each magnetic marker and not somewhere else. | - Make sure this symbol lights up at each magnetic marker and not somewhere else. | ||
- During the run, make sure that the robot doesn' | - During the run, make sure that the robot doesn' | ||
- | - Check so the robot has counted the marker in the yellow | + | - Check so the robot has counted the marker in the yellow |
- If the robot misses a marker, press " | - If the robot misses a marker, press " | ||
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{{: | {{: | ||
+ | |||
+ | If you want to remake a program, [[: | ||
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Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at. | Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at. | ||
- | - Tap the **green | + | - Tap the **green |
- | - //Make sure that you are placed in front of the marker before you press ”OK”. // | + | - //Make sure that you are placed in front of the marker before you confirm the program name.// |
{{: | {{: | ||
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Choose the desired position where the robot will start the program, so called **start position**. \\ | Choose the desired position where the robot will start the program, so called **start position**. \\ | ||
- | By choosing a start position the robot will go from where it stands | + | By choosing a start position |
Have in mind, when you are choosing a start position, take a position where you can rotate the tower without hitting any pipes or similar. | Have in mind, when you are choosing a start position, take a position where you can rotate the tower without hitting any pipes or similar. | ||
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===== 12. Create recipe ===== | ===== 12. Create recipe ===== | ||
- | Now that you've created one or more programs, you must add it/them to a recipe. Either in a new recipe or in an existing recipe.\\ | + | Now that you've created one or more programs, you must add it/them to a recipe. Either in a new recipe or in an existing recipe. \\ |
Go to Settings screen and then press ”**RECIPE**” (picture 1). Select the current location for which you created the programs for and for which you now want to create a recipe for (picture 2). Confirm the location with " | Go to Settings screen and then press ”**RECIPE**” (picture 1). Select the current location for which you created the programs for and for which you now want to create a recipe for (picture 2). Confirm the location with " | ||
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**<font 16px/ | **<font 16px/ | ||
- | - Press the **green | + | - Press the **green |
- Then give the recipe a name. | - Then give the recipe a name. | ||
- //Name examples: If you for example just have created the programs "floor right" and "floor left" and want to create a recipe for these. Give the recipe the name ' | - //Name examples: If you for example just have created the programs "floor right" and "floor left" and want to create a recipe for these. Give the recipe the name ' | ||
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===== 13. Select programs for the recipe ===== | ===== 13. Select programs for the recipe ===== | ||
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- Select the program you want to place at this marker. | - Select the program you want to place at this marker. | ||
- Press " | - Press " | ||
- | ii. Select the program | + | ii. Select the location |
- | iii. Repeat these two steps (2.i. and 2.ii.) to copy more programs. {{: | + | - Once you've chosen your program, place it on the position you want it to wash in. \\ //i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on.// \\ {{: |
- | - Once you've chosen your program, place it on the position you want it to wash in. | + | |
- | i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on. | + | 4. You can add several different programs to the same marker. If you want to add more programs to this marker, repeat step 1-3. |
- | + | ||
- | - {{: | + | |
- | + | ||
- | You can add several different programs to the same marker. If you want to add more programs to this marker, repeat step 1-3. | + | |
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===== 14. Add or remove programs at each marker ===== | ===== 14. Add or remove programs at each marker ===== | ||
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If you have all your programs placed in their recipes (floor programs in a floor recipe, wall programs in a wall recipe), you can start washing. Start by making sure that the robot' | If you have all your programs placed in their recipes (floor programs in a floor recipe, wall programs in a wall recipe), you can start washing. Start by making sure that the robot' | ||
- | + | - On the start screen, press " | |
- | - On the start screen, press " | + | |
- Select the location you want to wash. Accept with {{: | - Select the location you want to wash. Accept with {{: | ||
- Press " | - Press " | ||
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===== 16. Start an automatic wash - Select recipes ===== | ===== 16. Start an automatic wash - Select recipes ===== | ||
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- Choose the recipe you want your wash to start with. \\ {{: | - Choose the recipe you want your wash to start with. \\ {{: | ||
- When you select a recipe, the recipe are added to a list. This list is yellow and shows the washing schedule/ | - When you select a recipe, the recipe are added to a list. This list is yellow and shows the washing schedule/ | ||
- | - You can run the same recipe repeatedly. If you want to add more recipes to the queue, repeat the process you just did by pressing " | + | - You can run the same recipe repeatedly. If you want to add more recipes to the queue, repeat the process you just did by pressing " |
- | For example, you can select the recipes in this order: Floor, Floor and last Wall if you think the floors needs extra attention. See the example below. \\ {{: | + | |
+ | For example, you can select the recipes in this order: Floor, Floor and last Wall if you think the floors needs extra attention. See the example below. \\ {{: | ||
Make sure that the robot is positioned with the marker sensor in front of the first marker (up to 100 cm in front) before you press " | Make sure that the robot is positioned with the marker sensor in front of the first marker (up to 100 cm in front) before you press " |