User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
prog:screen_guide_step_by [2020/12/10 22:50] – [10. Start position] joachimprog:screen_guide_step_by [2022/01/03 11:01] (current) user
Line 23: Line 23:
  
 ---- ----
- 
  
 ===== 2. Settings ===== ===== 2. Settings =====
Line 39: Line 38:
 ===== 3. Teach a new location or program ===== ===== 3. Teach a new location or program =====
  
-In this step, choose if you want to make a new location or a new program. Go to step **1. **if you want to make a new location. Go to step **2.** if you want to make a new program in an already existing location.+In this step, choose if you want to make a new location or a new program. Go to step **1. **if you want to make a new location. Go to step **2.**  if you want to make a new program in an already existing location.
  
-   - To create a new location, press on the purple button at the bottom; "**New location**".+  - To create a new location, press on the purple button at the bottom; "**New location**".
       - //New location means that the robot will read where the markers are and measure the total distance. Prepare the number of markers you need and make sure that the marker brackets are in the same place at each pen. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>//       - //New location means that the robot will read where the markers are and measure the total distance. Prepare the number of markers you need and make sure that the marker brackets are in the same place at each pen. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>//
   - To create a new program in an already existing location; select the existing location by tapping on the location name in the list //(blue text = selected). //   - To create a new program in an already existing location; select the existing location by tapping on the location name in the list //(blue text = selected). //
Line 50: Line 49:
  
 ---- ----
- 
  
 ===== 4. Name the location ===== ===== 4. Name the location =====
Line 57: Line 55:
  
 You do also have the option to choose if you want to use virtual markers. If you only using physical markers and don't use virtual markers, go directly to step** 2)**. You do also have the option to choose if you want to use virtual markers. If you only using physical markers and don't use virtual markers, go directly to step** 2)**.
- +  - If you want to use virtual markers, press the grey button "**virtual markers**" before naming the location. 
-   - If you want to use virtual markers, press the grey button "**virtual markers**" before naming the location. +      - To learn more about virtual markers, read the document "**__[[:prog:programming_support#virtual_markers|Virtual markers]]__**  ". \\ <font inherit/inherit;;#ffffff;;inherit>.</font>
-      - To learn more about virtual markers, read the document "**__[[:prog:programming_support#virtual_markers|Virtual markers]]__** ". \\ <font inherit/inherit;;#ffffff;;inherit>.</font>+
   - Press the **green square **and name the location. Confirm with “**Enter**”   - Press the **green square **and name the location. Confirm with “**Enter**”
       - //<font 14px/inherit;;inherit;;inherit>If you have rooms that are identical, you can use the same location for all of them as long as you place the markers same in all of the rooms. Example: You have 6 rooms. You can name them for example to "Room 1-6". Alternatively, "Room 1-3" and the next location to "Room 4-6" If these rooms are mirror-facing or in any other way differ to the others. "Room 1-4,6" is another option if just "Room 5" differs. If so, "Room 5" will have its own location.</font>//       - //<font 14px/inherit;;inherit;;inherit>If you have rooms that are identical, you can use the same location for all of them as long as you place the markers same in all of the rooms. Example: You have 6 rooms. You can name them for example to "Room 1-6". Alternatively, "Room 1-3" and the next location to "Room 4-6" If these rooms are mirror-facing or in any other way differ to the others. "Room 1-4,6" is another option if just "Room 5" differs. If so, "Room 5" will have its own location.</font>//
Line 66: Line 63:
 ---- ----
  
 +===== 5. Guidance wheels =====
  
-===== 5. Side wheels ===== +Place the guidance wheels manually towards the wall where the markers are placed at. Pull the back wheel straight back to unlock. Push the back wheel forward to lock it in the angle you are satisfied with. The magnetic-sensor shall also be pointed towards the markers!
- +
-Place the side wheels manually towards the wall where the markers are placed at. Pull the back wheel straight back to unlock. Push the back wheel forward to lock it in the angle you are satisfied with. The magnetic-sensor shall also be pointed towards the markers!+
  
-When the side wheels are angled the robot going to drive in that direction and be close to the markers.+When the guidance wheels are angled the robot going to drive in that direction and be close to the markers.
  
-  - Select if the side wheels shall steer to the **left**  or **right**.+  - Select if the guidance wheels shall steer to the **left**  or **right**.
       - Confirm with ”**OK**”.       - Confirm with ”**OK**”.
  
Line 85: Line 81:
 ===== 6. Number of markers ===== ===== 6. Number of markers =====
  
-Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the side wheels are in the right direction (towards the markers); the magnetic-sensor is placed before the first marker (up to 1 m before); that the magnetic-sensor points towards the markers (left or right); and that the magnetic-sensor is adjusted so it can sense the markers (max 10 cm from the marker).+Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the guidance wheels are in the right direction (towards the markers); the magnetic-sensor is placed before the first marker (up to 1 m before); that the magnetic-sensor points towards the markers (left or right); and that the magnetic-sensor is adjusted so it can sense the markers (max 10 cm from the marker).
  
 How many physical markers are placed in the aisle? How many physical markers are placed in the aisle?
Line 91: Line 87:
   - Tap the **green square **to enter how many physical markers there is in the aisle.   - Tap the **green square **to enter how many physical markers there is in the aisle.
       - Enter the number of physical markers then "**Enter**".       - Enter the number of physical markers then "**Enter**".
-        - If you are using **__[[:prog:programming_support#virtual_markers|Virtual markers]]__** , you must enter the number of physical markers (do not count with the virtual markers) you have set up in the aisle.+        - If you are using **__[[:prog:programming_support#virtual_markers|Virtual markers]]__**  , you must enter the number of physical markers (do not count with the virtual markers) you have set up in the aisle.
   - Now you will see the "**OK**"-button in the bottom right corner.   - Now you will see the "**OK**"-button in the bottom right corner.
  
Line 99: Line 95:
  
 ---- ----
- 
  
 ===== 7. Count markers ===== ===== 7. Count markers =====
  
-Now that the robot has begun to drive forward, **it’s ****important to follow the robot all the way down the aisle** to make sure the sensor senses all the markers.+Now that the robot has begun to drive forward, **it’s ****important to follow the robot all the way down the aisle**  to make sure the sensor senses all the markers.
  
-The blue symbol in the upper left corner {{:markersensor.png?direct&40x40}}means that the sensor detects a marker (or something else that’s magnetic).\\+The blue symbol in the upper left corner {{:markersensor.png?direct&40x40}}means that the sensor detects a marker (or something else that’s magnetic). \\
 The yellow square shows how many markers the robot have sensed. The yellow square shows how many markers the robot have sensed.
  
Line 116: Line 111:
  
 ---- ----
- 
  
 ===== 8. Create a program ===== ===== 8. Create a program =====
Line 125: Line 119:
  
 {{:10_settings.png?direct&390x234}}{{:7_file_browser_f1.png?direct&390x234}} {{:10_settings.png?direct&390x234}}{{:7_file_browser_f1.png?direct&390x234}}
 +
 +If you want to remake a program, [[:remake_program|click here.]]
  
 ---- ----
Line 134: Line 130:
 Examples of names are: "**Floor Right, Floor Left, Wall Right, Wall Left**" etc. Examples of names are: "**Floor Right, Floor Left, Wall Right, Wall Left**" etc.
  
-Note that the robot shall now be positioned **in front of** the marker you have planned to do the programming at. +Note that the robot shall now be positioned **in front of**  the marker you have planned to do the programming at. 
- +  - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When confirming with **"ENTER"**, the robot will run forward and search for the marker. 
-   - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When you have given the program a name there will be an ”**OK**”-button in the bottom right corner. When you press "**OK**", the robot will run forward and search for the marker. +      - //Make sure that you are placed in front of the marker before you confirm the program name.//
-      - //Make sure that you are placed in front of the marker before you press ”OK”. //+
 {{:6_teach_init2.png?direct&400x246}} {{:6_teach_init2.png?direct&400x246}}
  
 ---- ----
- 
  
 ===== 10. Start position ===== ===== 10. Start position =====
  
-Choose the desired position where the robot will start the program, so called **start position**.\\ +Choose the desired position where the robot will start the program, so called **start position**. \\ 
-By choosing a start position the robot knows how far to go from the marker. When the first program have finished, the robot will go** from** the position it had where the just finished program ended directly to the next programs start position. In other words, the robot doesn't have to go back to the marker for every program which means we save some movements driving back and forth. \\ +By choosing a start position the robot knows how far to go from the marker. When the first program have finished, the robot will go** from**  the position it had where the just finished program ended **directly to**  the next programs start position. In other words, the robot doesn't have to go back to the marker for every program which means we save some movements driving back and forth. \\  \\
-\\+
 Have in mind, when you are choosing a start position, take a position where you can rotate the tower without hitting any pipes or similar. Have in mind, when you are choosing a start position, take a position where you can rotate the tower without hitting any pipes or similar.
  
Line 161: Line 154:
  
 ---- ----
- 
  
 ===== 11. Programming with joystick ===== ===== 11. Programming with joystick =====
Line 183: Line 175:
 ===== 12. Create recipe ===== ===== 12. Create recipe =====
  
-Now that you've created one or more programs, you must add it/them to a recipe. Either in a new recipe or in an existing recipe.\\+Now that you've created one or more programs, you must add it/them to a recipe. Either in a new recipe or in an existing recipe. \\
 Go to Settings screen and then press ”**RECIPE**” (picture 1). Select the current location for which you created the programs for and for which you now want to create a recipe for (picture 2). Confirm the location with "**OK**"**. ** Go to Settings screen and then press ”**RECIPE**” (picture 1). Select the current location for which you created the programs for and for which you now want to create a recipe for (picture 2). Confirm the location with "**OK**"**. **
  
Line 198: Line 190:
  
 ---- ----
- 
  
 ===== 13. Select programs for the recipe ===== ===== 13. Select programs for the recipe =====
Line 207: Line 198:
   - Select the program you want to place at this marker.   - Select the program you want to place at this marker.
       - Press "**OK**" to confirm the selected program. \\ //i. You can also copy programs from another location that would fit to your new location (if pens are identical and markers placed at the same positions in both rooms). You can copy programs if you choose "**CHANGE LOCATION**" at the bottom of the screen. \\       - Press "**OK**" to confirm the selected program. \\ //i. You can also copy programs from another location that would fit to your new location (if pens are identical and markers placed at the same positions in both rooms). You can copy programs if you choose "**CHANGE LOCATION**" at the bottom of the screen. \\
-   ii. Select the program you want to copy. \\ +   ii. Select the location you wish to copy program from.// \\ //iii. Select a program you wish to copy.// \\ //iiii. Repeat these steps (2.i.2.ii and 2.iii.) to copy more programs.// \\  \\ //{{:7_file_browser_b1.png?direct&400x237}}// //<font inherit/inherit;;#ffffff;;inherit>.</font>// 
-   iii. Repeat these two steps (2.i. and 2.ii.) to copy more programs. {{:7_file_browser_b1.png?direct&400x237}} \\ <font inherit/inherit;;#ffffff;;inherit>.</font>// +  - Once you've chosen your program, place it on the position you want it to wash in. \\ //i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on.// \\ {{:3_recipe_build_c1.png?direct&400x247}}
-  - Once you've chosen your program, place it on the position you want it to wash in.+
  
-iHave in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on. +4. You can add several different programs to the same marker. If you want to add more programs to this marker, repeat step 1-3.
- +
-  - {{:3_recipe_build_c1.png?direct&400x247}} +
- +
-You can add several different programs to the same marker. If you want to add more programs to this marker, repeat step 1-3.+
  
 ---- ----
- 
  
 ===== 14. Add or remove programs at each marker ===== ===== 14. Add or remove programs at each marker =====
Line 240: Line 225:
  
 If you have all your programs placed in their recipes (floor programs in a floor recipe, wall programs in a wall recipe), you can start washing. Start by making sure that the robot's marker sensor is positioned about 30 cm behind the first marker (or behind that marker you want to start washing from) and adjusted so the sensor is maximum 10 cm away sideways from the marker. The robot can only start washing from physical markers. //The overview of the robot is a reminder for which side to set the support wheels to.// If you have all your programs placed in their recipes (floor programs in a floor recipe, wall programs in a wall recipe), you can start washing. Start by making sure that the robot's marker sensor is positioned about 30 cm behind the first marker (or behind that marker you want to start washing from) and adjusted so the sensor is maximum 10 cm away sideways from the marker. The robot can only start washing from physical markers. //The overview of the robot is a reminder for which side to set the support wheels to.//
- +  - On the start screen, press "**START**". \\ {{:1_home1.png?direct&400x240}}
-   - On the start screen, press "**START**". \\ {{:1_home1.png?direct&400x240}}+
   - Select the location you want to wash. Accept with {{:greencheckmark.png?nolink&40x20}}<font inherit/inherit;;#ffffff;;inherit>..</font>in the bottom right corner. \\ {{:7_file_browser2.png?direct&400x240}}   - Select the location you want to wash. Accept with {{:greencheckmark.png?nolink&40x20}}<font inherit/inherit;;#ffffff;;inherit>..</font>in the bottom right corner. \\ {{:7_file_browser2.png?direct&400x240}}
   - Press "**SELECT RECIPE**". \\ {{:5_run1.png?direct&400x242}}   - Press "**SELECT RECIPE**". \\ {{:5_run1.png?direct&400x242}}
  
 ---- ----
- 
  
 ===== 16. Start an automatic wash - Select recipes ===== ===== 16. Start an automatic wash - Select recipes =====
Line 252: Line 235:
   - Choose the recipe you want your wash to start with. \\ {{:7_file_browser_c1.png?direct&400x240}}   - Choose the recipe you want your wash to start with. \\ {{:7_file_browser_c1.png?direct&400x240}}
   - When you select a recipe, the recipe are added to a list. This list is yellow and shows the washing schedule/recipe queue. \\ {{:5_run_b1.png?direct&400x246}}   - When you select a recipe, the recipe are added to a list. This list is yellow and shows the washing schedule/recipe queue. \\ {{:5_run_b1.png?direct&400x246}}
-  - You can run the same recipe repeatedly. If you want to add more recipes to the queue, repeat the process you just did by pressing "**SELECT RECIPE**" again. Press "**DELETE RECIPE**" if you want to remove recipes from the queue. \\ +  - You can run the same recipe repeatedly. If you want to add more recipes to the queue, repeat the process you just did by pressing "**SELECT RECIPE**" again. Press "**DELETE RECIPE**" if you want to remove recipes from the queue. 
-    For example, you can select the recipes in this order: Floor, Floor and last Wall if you think the floors needs extra attention. See the example below. \\ {{:5_run_b2.png?direct&400x247}}+ 
 +For example, you can select the recipes in this order: Floor, Floor and last Wall if you think the floors needs extra attention. See the example below. \\ {{:5_run_b2.png?direct&400x247}}
  
 Make sure that the robot is positioned with the marker sensor in front of the first marker (up to 100 cm in front) before you press "**OK**". When you press the "**OK**"-button the robot will run forward to find the marker and start the automatic wash based on the recipe queue you have selected. Make sure that the robot is positioned with the marker sensor in front of the first marker (up to 100 cm in front) before you press "**OK**". When you press the "**OK**"-button the robot will run forward to find the marker and start the automatic wash based on the recipe queue you have selected.