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prog:screen_guide_step_by [2021/11/15 02:56] joachimprog:screen_guide_step_by [2022/01/03 11:01] (current) user
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-===== 5. Side wheels =====+===== 5. Guidance wheels =====
  
-Place the side wheels manually towards the wall where the markers are placed at. Pull the back wheel straight back to unlock. Push the back wheel forward to lock it in the angle you are satisfied with. The magnetic-sensor shall also be pointed towards the markers!+Place the guidance wheels manually towards the wall where the markers are placed at. Pull the back wheel straight back to unlock. Push the back wheel forward to lock it in the angle you are satisfied with. The magnetic-sensor shall also be pointed towards the markers!
  
-When the side wheels are angled the robot going to drive in that direction and be close to the markers.+When the guidance wheels are angled the robot going to drive in that direction and be close to the markers.
  
-  - Select if the side wheels shall steer to the **left**  or **right**.+  - Select if the guidance wheels shall steer to the **left**  or **right**.
       - Confirm with ”**OK**”.       - Confirm with ”**OK**”.
  
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 ===== 6. Number of markers ===== ===== 6. Number of markers =====
  
-Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the side wheels are in the right direction (towards the markers); the magnetic-sensor is placed before the first marker (up to 1 m before); that the magnetic-sensor points towards the markers (left or right); and that the magnetic-sensor is adjusted so it can sense the markers (max 10 cm from the marker).+Before you begin the following steps, make sure that the robot is positioned correctly in the aisle. That the guidance wheels are in the right direction (towards the markers); the magnetic-sensor is placed before the first marker (up to 1 m before); that the magnetic-sensor points towards the markers (left or right); and that the magnetic-sensor is adjusted so it can sense the markers (max 10 cm from the marker).
  
 How many physical markers are placed in the aisle? How many physical markers are placed in the aisle?
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 {{:10_settings.png?direct&390x234}}{{:7_file_browser_f1.png?direct&390x234}} {{:10_settings.png?direct&390x234}}{{:7_file_browser_f1.png?direct&390x234}}
 +
 +If you want to remake a program, [[:remake_program|click here.]]
  
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 Note that the robot shall now be positioned **in front of**  the marker you have planned to do the programming at. Note that the robot shall now be positioned **in front of**  the marker you have planned to do the programming at.
-  - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When you have given the program a name there will be an ”**OK**”-button in the bottom right corner. When you press "**OK**", the robot will run forward and search for the marker. +  - Tap the **green square **and give the program a name. Confirm with “**ENTER”**. \\ <font inherit/inherit;;#ffffff;;inherit>.</font>- When confirming with **"ENTER"**, the robot will run forward and search for the marker. 
-      - //Make sure that you are placed in front of the marker before you press ”OK”. //+      - //Make sure that you are placed in front of the marker before you confirm the program name.//
 {{:6_teach_init2.png?direct&400x246}} {{:6_teach_init2.png?direct&400x246}}
  
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   - Select the program you want to place at this marker.   - Select the program you want to place at this marker.
       - Press "**OK**" to confirm the selected program. \\ //i. You can also copy programs from another location that would fit to your new location (if pens are identical and markers placed at the same positions in both rooms). You can copy programs if you choose "**CHANGE LOCATION**" at the bottom of the screen. \\       - Press "**OK**" to confirm the selected program. \\ //i. You can also copy programs from another location that would fit to your new location (if pens are identical and markers placed at the same positions in both rooms). You can copy programs if you choose "**CHANGE LOCATION**" at the bottom of the screen. \\
-   ii. Select the location you wish to copy program from.// \\ //iii. Select a program you wish to copy.// \\ //iiii. Repeat these steps (2.i., 2.ii and 2.iii.) to copy more programs.// \\  \\ //{{:7_file_browser_b1.png?direct&400x237}}// //<font inherit/inherit;;#ffffff;;inherit>.</font>// \\+   ii. Select the location you wish to copy program from.// \\ //iii. Select a program you wish to copy.// \\ //iiii. Repeat these steps (2.i., 2.ii and 2.iii.) to copy more programs.// \\  \\ //{{:7_file_browser_b1.png?direct&400x237}}// //<font inherit/inherit;;#ffffff;;inherit>.</font>//
   - Once you've chosen your program, place it on the position you want it to wash in. \\ //i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on.// \\ {{:3_recipe_build_c1.png?direct&400x247}}   - Once you've chosen your program, place it on the position you want it to wash in. \\ //i. Have in mind that the robot will wash in numerical order. This means that you have to place the program you want the robot to start with (at the current marker) on the right side at position 1 and so on.// \\ {{:3_recipe_build_c1.png?direct&400x247}}