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prog:virtual_markers [2020/06/02 02:28] joachimprog:virtual_markers [2020/09/28 05:56] (current) – [Examples] joachim
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 Virtual markers are a function to use in long stables with many identical pens in a row. It mainly purpose is to make you carry around less markers. Virtual markers are a function to use in long stables with many identical pens in a row. It mainly purpose is to make you carry around less markers.
 +
 +[[:prog:basics_explaining_different_concepts#markers|Read more general facts about magnetic markers here.]]
 +
 +[[:parts:magnetic_markers|Go to magnetic marker specification list.]]
  
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 However, there are still a few things you must have in mind when using virtual markers. However, there are still a few things you must have in mind when using virtual markers.
  
-The robot can only start an automated wash from a physical marker. +  * The robot can only start an automated wash from a physical marker. \\ <font inherit/inherit;;#ffffff;;inherit>.</font> 
- +  You can only teach a program from a physical marker. This means that you temporary must place a marker at the pen during programming if you want to program a pen where there is a virtual marker. Remember that the temporary marker must be placed at the same place in the inventory as the other physical markers (where the virtual marker is supposed to be). \\ <font inherit/inherit;;#ffffff;;inherit>.</font> 
-You can only teach a program from a physical marker. This means that you temporary must place a marker at the pen during programming if you want to program a pen where there is a virtual marker. Remember that the temporary marker must be placed at the same place in the inventory as the other physical markers (where the virtual marker is supposed to be). +  Virtual markers are used for repeating programs that was created from a physical marker. \\ <font inherit/inherit;;#ffffff;;inherit>.</font> 
- +  When creating recipe, have in mind that the last marker of the recipe is a virtual marker. This means that you might not be able to use this marker in the recipe due to the fact that it might be placed in the outer wall (see illustrations below). So, think through if you should place a program at the last marker or leave the last marker empty in the recipe. \\ <font inherit/inherit;;#ffffff;;inherit>.</font> 
-Virtual markers are used for repeating programs that was created from a physical marker. +  The last pen in the row should be learned from the last physical marker.
- +
-When creating recipe, have in mind that the last marker of the recipe is a virtual marker. This means that you might not be able to use this marker in the recipe due to the fact that it might be placed in the outer wall (see illustrations below). So, think through if you should place a program at the last marker or leave the last marker empty in the recipe. +
- +
-The last box in the row could be learned from the last physical marker.+
  
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 ===== Examples ===== ===== Examples =====
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   * Marker 6 (Virtual): FLOOR_RIGHT   * Marker 6 (Virtual): FLOOR_RIGHT
   * Marker 7 (Physical): FLOOR_RIGHT and FLOOR_RIGHT_LAST   * Marker 7 (Physical): FLOOR_RIGHT and FLOOR_RIGHT_LAST
-  * <font inherit/inherit;;#e74c3c;;inherit>Marker 8 (Virtual): -</font>+  * <font inherit/inherit;;#000000;;inherit>//Marker 8 (Virtual): - No program//</font>
  
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 ===== How to create a location with virtual markers ===== ===== How to create a location with virtual markers =====
  
-In the [[:prog:screen_guide_step_by|screen guide - step by step]] you can find [[:prog:screen_guide_step_by#teach_a_new_location_or_program|how to create a location with virutal markers at step 3. and 4. ]]+In the [[:prog:screen_guide_step_by|screen guide - step by step]] you can find [[:prog:screen_guide_step_by#teach_a_new_location_or_program|how to create a location with virtual markers at step 3. and 4. ]]